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Review: Enemy Territory: Quake Wars
Radioactive IT
Review: Enemy Territory: Quake Wars | Review: Enemy Territory: Quake Wars |
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| by Mike Bantick | ||||||||||||||||
| Saturday, 07 June 2008 | ||||||||||||||||
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Eight months on Enemy Territory: Quake Wars makes the jump from PC to Next-gen consoles. How does one of the biggest franchises in shooter history go with this leap?Featured Whitepaper
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This curse means I don’t get to spend as much time developing a talent in some of my favourite games. Which is another way of saying I can suck at shooters. So it is that I experience a moment of trepidation when facing a specialised online shooter such as Enemy Territory: Quake Wars. There are many online that can hand me my quivering ass on a plate each time I play. Even so it must be done, now that Enemy Territory: Quake Wars has been ported from PC to PS3 and Xbox 360 I need to check out what may have been added or lost in translation. The quick answer is not too much, but it is a quite significant ‘not too much’. For those who have experienced both, it is obvious that the visuals are understandably more mundane on the console version of the game. Frame rates can suffer during the most intense action, the mission assignment is simplified as are the controls, but this is still pretty much Quake Wars. |
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