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Star Wars: The Force Unleashed hands on impressions
Radioactive IT
Star Wars: The Force Unleashed hands on impressions | Star Wars: The Force Unleashed hands on impressions |
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| by Mike Bantick | |
| Tuesday, 13 May 2008 | |
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Next up was the locally Australian developed (Krome Studios) Nintendo Wii version of Star Wars: The Force Unleashed. In a somewhat stark comparison to the Xbox 360/PS3 it is obvious the little white box cannot pump out the visual or even audio detail found on the other platforms. The fact that Krome are also doing the PlayStation Portable and PS2 versions of the game shows the technical design attitude brought to the Wii version. Minus also DMM, Havok and Euphoria, the Wii version initially comes across as a stock standard third person action adventure – though these are rare on the Wii platform anyway, and as such it is nice to have even only for that reason alone. However Wii owners do get a bunch of additional treats unavailable to the more technically advanced versions. Firstly the control mechanism, as you would expect, wielding the Wii-mote and Nunchuck gives an intuitive sword play style way to inflict lightsabre attacks. Force attacks are done in a similar way, with moves such as the Slam attack resolved by raising and dropping the Nunchuck. ![]() The mini-game boss battle moves on the Wii require physically mimicking the Wii-mote and Nunchuck on screen moves to deliver health meter destroying blows to the enemy. Five missions specific to the Wii give a content edge and further insight into the Star Wars: The Force Unleashed story. Finally the Wii version features a side multiplayer game of lightsabre duelling that provides added party value in keeping with the Wii target demographic |
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