| Review: Ninja Reflex |
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| by Mike Bantick | |
| Friday, 25 April 2008 | |
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The Six mini-game categories are:
Graphically, Ninja Reflex is on par with the best the Wii has to offer, each tranquil setting is nicely rendered with fire effects being well done. The Shuriken range however is truly last gen in its visual impact, and there is little variety once all mini-game arenas have been explored. As the game progresses, each successful ‘belt test’ will unlock further mini-games within each category (oh and expanded choices of Ninja Names), but essentially the games differ only slightly from their predecessors. The differ enough however to make each ‘random’ test chosen by Sensei during ‘belt tests’ to make the initial parts of these tests an annoying guess work period as you endeavour to work out which of the mini-games you are supposed to be playing at the time. ![]() There is four player multiplayer, mostly consisting of the turn-based mechanic and an option to explore the wonderful world of Meditation, either guided by the voice of Sensei, or a length of ‘quiet time’ chosen by the player. Nunchuck games have missed an opportunity here; they have tried and failed to inject some variety into the mini-game genre. Don’t commit Hari-Kari just yet, keep the ideas coming guys, but back to the drawing board with this one. 3 ceiling sticking Ninja’s out of 10 |
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