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Fuzzy Logic
The Force Unleashed: Star Wars, I see, but as we know it not
Fuzzy Logic
The Force Unleashed: Star Wars, I see, but as we know it not | The Force Unleashed: Star Wars, I see, but as we know it not |
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| by Alex Zaharov-Reutt | |
| Sunday, 06 April 2008 | |
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Page 2 of 3 The Wii version could well be the pick of the bunch, despite not being able to show the high-def graphics we’ll see on the Xbox 360 and PS3 versions, because of the fact that the Wii remote (or Wii-mote) will be your lightsaber, connected to a Wii nun-chuk to unleash other force powers. Featured Whitepaper
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According to the ‘Tech Info’ section of ‘The Force Unleashed’ website (linked above), both the Xbox 360 and PS3 versions will feature Digital Molecular Matter or DMM, and Euphoria, to enhance gameplay beyond what we’ve seen before. The website says that: “DMM brings an unprecedented level of realism to the new generation of consoles by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time and without using a single frame of animation.” The explanation for DMM continues: “If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way dictated by reality. For example, unlike what you'd see in games of the previous generation, wood doesn't simply break apart along a predetermined seam every time - rather, it splinters into countless pieces from the exact point of impact, also taking into account the amount of sheer force exerted." "The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Crystal fractures. Stone crumbles. Carbonite (yes, the very alloy that encased Han Solo) dents.” That means we are going to see a level of realism that should truly rock and should be a sight to behold. Methinks the force is strong in this game! Please read onto page 3 to discover how ‘Euphoria’ is said to guarantee a differently reacting game each time you play, along with some more detail behind the game itself. |
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