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Tom Clancy takes warfare to the air with HAWX
Technology Lifestyle
Tom Clancy takes warfare to the air with HAWX | Tom Clancy takes warfare to the air with HAWX |
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| by Mike Bantick | |
| Friday, 04 April 2008 | |
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Page 1 of 2 Set in 2012, the story begins as the era of the nation-state draws quickly to a close; the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount. "Tom Clancy's HAWX marks the next evolution of high altitude warfare in the Tom Clancy video game universe," said John Parkes, EMEA Marketing Director at Ubisoft. "We are thrilled to take to the skies and provide a new environment along with an extension of a familiar storyline from our other successful Tom Clancy franchises such as Ghost Recon Advanced Warfighter." Tom Clancy’s HAWX will be developed in Ubisof’s Bucharest studio. For the Key Features of the game check page 2 |
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