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Community-written games coming to Xbox Live E-mail
by Stephen Withers   
Thursday, 21 February 2008
Microsoft is set to open up an Xbox Live distribution channel for individuals and groups who create games for the console.

Console game development has long been the preserve of specialist studios, typically using expensive development systems. Microsoft previously released XNA Game Studio 2.0 which works with Visual Studio 2005 (including the free Visual C# 2005 Express Division) to allow people to create their own games, but the new program will provide a much wider audience for small developers.

The company also provides a starter kit (with the source of Net Rumble) plus range of sample code demonstrating the use of various capabilities, including client/server and peer-to-peer architectures, game state management, and compensation for network lag.

"The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world," said John Schappert, corporate vice president of Live, software and services at Microsoft's interactive entertainment business.

"Our goal is to drive a creative and social revolution in games with the same transformative power that we’ve seen in digital music and video sharing."

Anyone can submit any game they have developed, but Microsoft will use a peer-review process "for accuracy in representation and appropriateness."

Seven community-created games - JellyCar, Little Gamers, The Dishwasher: Dead Samurai, TriLinea, RocketBall, and Culture - are already available on Xbox Live Marketplace as examples of what can be achieved.

The submission and review process will be beta tested this northern spring, with distribution beginning before the end of 2008.

Microsoft expects this program, along with commercial development, will expand the Xbox 360 repertoire from more than 300 games to more than 1000 before the year is out.
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