Technology news and Jobs
Radioactive IT
Review: Mass Effect – Who would have thought, Conversation > Guns?
Radioactive IT
Review: Mass Effect – Who would have thought, Conversation > Guns? | Review: Mass Effect – Who would have thought, Conversation > Guns? |
|
| by Mike Bantick | ||||||||||||||||
| Friday, 08 February 2008 | ||||||||||||||||
|
Page 1 of 3
The latest Role Play Game from Star Wars: Knights of the Old Republic and Jade Empire creators BioWare have divided critics and players alike with their latest opus for the Xbox 360Featured Whitepaper
5 Best Practices for Smartphone Support
Mass Effect is somewhat of an enigma in today's gaming market, a definitive western style RPG with a depth of writing, characterisation and voice-acting that surpasses all others, perhaps equalled only by BioWare's previous work. The universe encompassing story follows Commander Sheppard unravelling a universe wide grand plan for deception and dominance. Let’s get out of the way; the lesser points about Mass Effect, for there are frustrations that must be endured before the enjoyment flows. Firstly the combat is initially unlike much else on the market, with both friendly and enemy AI not showing a great deal of smarts as they blast away at each other. Most battles feel shallow with Sheppard having limited control over his/her squad, though in the later stages of the game, wielding squad member biotics (Star Wars like Force powers) gives an element of strategy to fire fights. Some battle situations will also be played many times over with the difficulty level fluctuating due to the open nature of the games missions, sometimes it feels that you will never get past especially crucial encounters. Vehicle combat via the Mako exploratory craft when planet-fall is made is bland and repetitive |
||||||||||||||||
| < Next story in category | Previous story in the category > |
|---|











