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Review: Ratchet & Clank: Tools of Destruction
Radioactive IT
Review: Ratchet & Clank: Tools of Destruction | Review: Ratchet & Clank: Tools of Destruction |
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| by Mike Bantick | ||||||||||||||||
| Thursday, 24 January 2008 | ||||||||||||||||
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And from the outset, you can see the folk at Insomniac have had fun with the freedom the PS3 allows. Not done with presenting one of the most compelling launch titles for the PS3 with Resistance: Fall of Man, Insomniac roll off their assembly line the next must have game for the console, Ratchet & Clank: Tools of Destruction. ![]() Bringing the yellow furry Lombax and his little robot pal in to the high polygon world of the Cell Processor has seen the screen light up with activity, just take a rest from playing the game for a moment and marvel at all the goings on in each scene. Some worlds are jungles of buzzing insects or gravity defying floating behemoths; others present a “Fifth Element” style urban landscape of flying cars and towering constructions. In a lot of ways, the graphics spit and polish is all that have changed from previous iterations of R&C hi-jinx. Tools of Destruction contains all the other canvas strokes that this platform-action franchise has always spattered over the digital canvas. |
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