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Review: Blue Dragon – A Final Fantasy for the Xbox 360?
Radioactive IT
Review: Blue Dragon – A Final Fantasy for the Xbox 360? | Review: Blue Dragon – A Final Fantasy for the Xbox 360? |
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| by Mike Bantick | |
| Saturday, 13 October 2007 | |
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Page 3 of 3 Featured Whitepaper
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Interestingly, once the Shadows attach themselves, they carry out all the actions chosen by the player, and level up with selected roles as separate entities from the host children. This brings a deep combo system layer to the character progression system. Each Shadow can enhance the hosts chosen RPG career, and through clever manipulation, level focusing can maximise the effect of each hosts moment in the combat spotlight. Blue Dragon is an epic that fans of the genre will be starved of on the Xbox 360 platform. I had problems with the slow pace (see review pressure above for possible explanation), requirements to search each rock or pipe to find items nearly drove to sleep, and at times I found myself groaning at yet another monster encounter. There is no denying though, once you are in a groove, Blue Dragon provides some moments of ‘just one more turn’ effect that can be found in all classic games. |
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