Technology news and Jobs arrow Radioactive IT arrow Review: Blue Dragon – A Final Fantasy for the Xbox 360?
Review: Blue Dragon – A Final Fantasy for the Xbox 360? E-mail
by Mike Bantick   
Saturday, 13 October 2007

The settings change and characters, (including some further playable characters) constantly change. The range of change is vast, so you never feel you are simply playing a fantasy, steam-punk, jungle crawl, desert romp or dungeon delve game.

Now to the all important game mechanics:  Thankfully the random encounters – the tired mechanism that permeates this genre so often – are kept to a minimum.  For the most part, whether traversing the world map, or in third person mode, Shu and the gang are aware of nearby enemies.

Through a neat radar style engaging system, enemies can be fought in single or multiple groups at a time.  This is important, as it is possible to pit monster foes against each other in a particular combat, easing your task.

The combat itself is turn based, though some attacks can be charged, requiring a deft hand to time the charge to inflict the greatest affect, sometimes forgoing that characters “turn” in the process.  This adds a simple but effective element of tactics to the combat that along with monster vs monster set-ups makes the moment seem so much more cerebral.  

Games such as Final Fantasy have moved on from this style to a more semi-real time lock on method, but Blue Dragons crux combat is by enlarge enjoyable with only a smidge of repetitiveness.

The Inventory system is light, but once the Shu gang swallow the mysterious orbs early on, the depth of Blue Dragon is revealed.  Each cast member gains a ‘shadow’, which permanently attaches themselves to the characters.  Kluke gains a Phoenix, Jiro an impressive Minotaur and Shu the titular Dragon.

Levelling up is an RPG staple, Blue Dragon is no exception.  Each child can specialise in combat or magic styles with a satisfying range of options available for specialisation.  And because the progress is rapid, you can afford to experiment with different approaches for your on screen avatars.


 
< Next story in category   Previous story in the category >
iTWire user statistics Visitors last 30 days
694,279
Subscribers 15,210
#1 independent technology news advertise here
  •   *  
  • Search
  • AdvSeach
  • Login
  • Events
  • FreeStuff

- Advertisement -

Featured Whitepapers

Radioactive IT - Exposure to Hazardous Interactive Entertainment
Wriggle into your Hazmat suit, pick up your Geiger counter and journey into the dangerous world of gaming and interactive entertainment. Mike Bantick will be your guide.
Follow iTWire on Twitter

About iTWire

iTWire is all about technology news, information, jobs and community for the IT and telecommunications industry professional. Subscribe to our free ICT daily newsletter