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Intel in Havok
Information Technology News
Intel in Havok | Intel in Havok |
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| by Mike Bantick | |
| Tuesday, 18 September 2007 | |
Chip giant Intel has forked out a reported US$21 million for Irish developer Havok. Havok provide the physics technology behind games such as BioShock and Halo 3.Featured Whitepaper
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Half Life 2, BioShock, Stranglehold, The Elder Scrolls IV: Oblivion, Crackdown, Lost Planet: Extreme Condition, MotorStorm, as well the about to be released Halo 3 all use the Havok Physics engine. "Havok is a proven leader in physics technology for gaming and digital content, and will become a key element of Intel's visual computing and graphics efforts," said Renee James, an Intel vice president and general manager of its Software and Solutions Group, in a statement. The Dublin based Havok have been working on game-physics middleware for some nine years now, and have been developing digital effects for both games and movies such Troy, Poseidon and The Matrix using the Havok engine. |
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