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id's Carmack demos new game technology at WWDC
Information Technology News
id's Carmack demos new game technology at WWDC | id's Carmack demos new game technology at WWDC |
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| by Stephen Withers | |
| Tuesday, 12 June 2007 | |
John Carmack, owner and CTO of Quake developer id Software used Apple's Worldwide Developers Conference to give the first public demonstration of his company's next-generation game technology that separates the mechanics of a game from its visual appearance.
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Tools to be provided by Id mean "They have unlimited flexibility to change as much as they want on the surfaces with no impact on the performance or the stability of the game," said Carmack. So once the game developers have done their part, artists can be let loose on the visual appearance "to make it look as good as we have time or resources to do." Multiple artists can work on different aspects of the world at the same time. "We're pretty excited about what we're going to be doing with this technology" for the Mac, PC, PlayStation 3 and Xbox 360, added Carmack. He also teased the audience by mentioning another Mac-related announcement being held over for QuakeCon in August - "we can't quite go into [it] right now," he said.{moscomment} |
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