Technology news and Jobs arrow Radioactive IT arrow It’s not you - it’s Mii
It’s not you - it’s Mii E-mail
by Mike Bantick   
Sunday, 27 May 2007

Scramble, they did, but with quality offerings.  Microsoft is solid and some-what predictable with their Microsoft Live concept of cross platform gaming, and logical extensions to the already great Xbox Live Dashboard.

Meanwhile Sony continues in recovery mode, the PlayStation 3 a keystone of the empire that must be successful.  PlayStation home, the Second Life virtual world, currently in Beta phase, may on the surface be nothing more than impressive window dressing upon a set of dowdy features, could one day be a tool that becomes indispensable and literally a household catch-cry similar to PlayStation itself.  

Meanwhile we will increasingly see cross platform block-buster titles that on the Wii, will be minus the multiplayer options that the same title will have on other platforms.  Will Nintendo contemplate this increasingly networked world or continue to forge their own path?

The thing is, and this is refreshing for the media, Nintendo is so unpredictable with announcements.  Look back over the past year of Wii news and witness the reaction to just about every innovative addition to the platform.  Generally these have been greeted with adulation and at least one raised eyebrow from the most jaded of journalist.

Nintendo have people second guessing what they might do next, and it is a fun game to play – surely the upper echelons within the gaming giant have discussed this gap in the Wii platform.  In the past online gaming has been dismissed by Nintendo as too unpredictable for gaming, arguing that without completely robust networks and associated code that the company does not control the user experience.

Who knows?  So far the outcry has been subdued over the matter, but what of the future?  How many Wii owners will look at console competitors and watch with envy the adaptation and continued development of an online social scene?
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