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Gaming Pitfalls – Part II: Cross platform danger
Radioactive IT
Gaming Pitfalls – Part II: Cross platform danger | Gaming Pitfalls – Part II: Cross platform danger |
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| by Mike Bantick | |
| Friday, 11 May 2007 | |
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Page 1 of 2 A further aspect of this increased commercialisation is the encouragement to get said game into as many homes or hands as possible. Generally this will involve saturating the available gaming platforms with a version of the title. On the surface this seems fantastic for the consumer with the almighty deity “Choice” being praised again for flexibility and piece of mind she brings. There are also the economic benefits for developers and publishers alike as designers, testers and to a lesser extent programmers can all concentrate their efforts with a multiplatform title emerging. This gives a larger sales market with the obvious advantage of maximising traditionally scarce resources per project. So everything is fine, right? Well, what if you own (arguably) the pinnacle of the current generation of gaming technology the PS3 (PC owners, hang on to your hats)? Already there have been cases emerging of developers having difficulty extracting the full potential of the gaming hardware and still keeping the economies of scale. |
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