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Review: Everybody’s Tennis – Anime style slog | Review: Everybody’s Tennis – Anime style slog |
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| by Mike Bantick | ||||||||||||||||
| Monday, 23 April 2007 | ||||||||||||||||
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Just about every gaming platform around has some version of Tennis available to the gaming public. With PS2 sales still exceptionally strong, along comes Sony and developer Clap Hanz with a follow-up to the whacky Everybody’s Golf, imaginarily titled Everybody’s Tennis (ET). Like the Golf game before it, ET presents a clean cut cuddly world full of sweet talking (mostly) Japanese style cartoon characters to represent you in a world wide Tennis tournament. There are many locations to explore, with lots of off-court action to catch your eyes, from fences being flattened by well timed shots to cartoon onomatopoeia sound effects.
Game-play is pick-up and play easy with the only difficulty being getting used to directing the player and the subsequent shot using only the left analog stick, many other tennis games today give you independence between player and shot direction.
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