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by Brad Howarth
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Friday, 10 August 2007 |
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Jason
Romney from Telstra reflected on the telco’s entry into the Second Life
virtual world, including the impacts of the real world on the virtual world.
Romney says Telstra is now the best trafficked real-world brand in the virtual
realm. Hence Telstra’s investment in Second Life will grow over time, including
its recent initiatives in selling real estate, as too will its investments in
other web 2.0 technologies such as RSS and tags relating to its content, and in
some cases mashing them up together. He also talked about other initiatives
such as US academic Edward Castranova’s Arden initiative,
which sees actors performing Shakespeare in Second Life 24 hours a day. Romney says Telstra is
also now working with Second Life creators Linden Lab and technology companies to further improve the experience for Australians in
the virtual realm.
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by Brad Howarth
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Friday, 10 August 2007 |
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The
Chinese rarely seem to do anything by half measures, so when Dr David Liu presented
on the Cyber Recreation District being developed in Beijing, he described a facility that is 84 square
kilometres in size. The CRD also includes the Dotman
platform, a two-dimensional and three-dimensional portal, based on real-world
economic mechanisms. Dr Liu emphasises the importance of the linkages between
the real world and the virtual world. In one example, clothing designs from the
real world are translated into the virtual world for sale to owners of avatars
in the Dotman world. Consumers can personalise the clothing and the have it
reproduced in the real world.
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by Brad Howarth
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Friday, 10 August 2007 |
The
after-lunch session included presentations from five speakers, including
Jennifer Lewis from Stomp, a digital media project of the Singapore
newspaper The Straits Times. Stomp
has made the unusual promise to upload every image that is sent in from users –
leading Lewis to remark on the levels of ‘loser-generated’ content. She says Stomp
is proving to be an effective way of mobilising citizen content in Singapore,
while helping to boost the newspaper’s brand within the youth demographic.
Francisco
Cordero from Bebo presented on the rise of his company’s social media networking
platform and the opportunties for the distribution of entertainment content, while Martin Hoffman from recently-listed company Loop Mobile talked
about the Moko mobile social networking platform. Loop’s
Moko platform takes advantage of the higher penetration of mobile phones over
PCs, and is breaking through the limitations of mobile devices. He says that
while many companies are focused on rich media, it is important not to forget
what has worked – namely, SMS.
Canadian
Martha Ladly also spoke about her life in design, music and digital media,
including her 10 years spent working with Peter Gabriel at Real World in the UK. She is now
working on developing ‘scaffolding’ to assist people with memory loss, using
digital devices, but also detailed many of the interesting and intriguing
developments in mobile media.
And finally Tom Kennedy from belong discussed some of the uncertainties and conundrums that are still apparent in the development of new media forms.
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by Brad Howarth
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Friday, 10 August 2007 |
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The
final session before lunch was presented by Jason Roks, a technical advisory
board member from The Real News. His organisation is building a global news
network that is no way influenced by government funding or corporate
sponsorship. Set for a public launch in 2008 with coverage of the US election, the
The Real News network is creating a donation-funded model to sustain itself.
According
to Roks, it is technology that makes such a model viable. The Real News is
enabled by Archive.org, which donates bandwidth to people who want to put media
online. The second element is peering, which makes it much cheaper to deliver
last-mile high-quality video.
He
also spoke of user-generated distribution, allowing the thin layer of people
who act as recommenders to a wider audience, using the XSPF format to allow
recommenders to create channels and build an aggregation sites around specific
topics, but pulling content (and bandwidth) from content providers.
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by Brad Howarth
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Friday, 10 August 2007 |
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Liz
Heller from LA-based Buzztone talked about the need for people to belong to
groups, and how this translates online. Her company spends a lot of time
looking at the formation of groups, which includes investigation of things that
have always been happening, and how they are evolving. Heller’s presentation
ran through several examples of how to successfully create online groups, such
as the Red Bicyclette Social Club, and the first student social network for tech
students for Microsoft, called The Spoke. In the latter instance Buzztone
started with nothing, and grew to encompass 14 languages.
She
says social networks provide a mechanism that allows for user generated selection
of collaborators and filters. Cited examples included Block Savvy, Moveon, Our
Chart, Buzznet and MtvVirtual Worlds, along with houseparty.com, www.reunion.com and www.paltalk.com.
“Is
this the beginning of another group and another loop – smaller niche and more
restricted, just like it was when you were a kid? Only this time you have a lot
more influence.”
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by Brad Howarth
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Friday, 10 August 2007 |
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Marcelin Ford-Livenes from Intel's Digital Home Group talked about the development of the
broadband television industry. By 2011 there will be 350 million broadband households
around the world, and around half of them will have adopted some form of
internet television. At the same time, the web will continue to provide a great
medium fro independent creators of media to be discovered. The industry is
responding, as has been demonstrated by the been a slew of acquisitions.
There
are many issues to be resolved, and money is the big question. The majority of consumers
are still going to the free sites that show premium video content, such as
Joost. Hence the models are still to be proven out.
One
way or the other, broadband video will find its way onto the television, be it
directly or via a games console or other entertainment device. The future will
also include new content experiences and services on mobile devices.
In
summary, Ford-Livenes says consumers like premium content, but on their own
terms. While broadband TV is growing, regular television still matters, because
it can still reach a mass audience. The TV experience is also evolving, and the
advertising that will support internet television – while growing at 30 percent
– is still in need of standards. Distribution models are also evolving, as companies
battle the ideas of protecting and distributing.
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by Brad Howarth
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Friday, 10 August 2007 |
The
first session after the morning break at X Media Lab was Brian Gruber from FORA.tv (http://www.fora.tv/) relating his 10 commandments
of online television as it relates to FORA.tv. Called ‘the YouTube for thinkers’ by Cnet, FORA.tv is an
aggregator of video content from around the world, wrapped in a set of web 2.0
tools.
Gruber's 10 commandments are:
1 Banality will win out – as demonstrated by interest
in Paris Hilton, driven by 50 years of creating television for the lowest
common denominator audience. However, this should be no applied to all
audiences.
2 Easy ways to find good stuff - filters make the good
stuff easier to find, while forwarded content provides a similar filtering
process through human intervention. Content aggregation sites will also become
more important as destinations for communities of interest.
3 Shift in value to aggregators – declining production costs
have lead to a vast increase in content sources. Too much choice is again
balanced by new filters.
4 Technology drives down cost – as demonstrated through
the FORA.tv mode, that employs video-graphers to log content from all around
the world.
5 From destination to
hyper-syndication – 70 percent of traffic comes from off the site, taking FORA.tv
from a control environment to a viral network.
6 My competitors are my
collaborators – FORA.tv has moved from a aggregator to distributor, particularly
through YouTube, while becoming a content partner to CSPAN.
7 Go global – Gruber says the goal is
not to look US-centric. In Christmas week l;ast year, the two cities with the highest
traffic were Tehran and Riyadh. Content must be based on ideas that
transcend borders.
8 Consumption = Collaboration – sharing and
participating are crucial for the audience. Through its dedicated player
technology, FORA.tv offers a means of chaptering content to help people skip
through to what they want, including searching by word, and then easily share
content with others.
9 The FORA ecosystem – the more partners
involved, and the more sharing, the bigger the total impact. Hence a community
is born.
10 It’s a wonderful life – this is the best time
ever for media innovation, thanks to low cost production and increasing broadband
penetration.
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by Brad Howarth
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Friday, 10 August 2007 |
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The
final speaker for the first session at X Media Lab was Shekhar Kapur , who as
well as being a noted director of films including Elizabeth and the soon-to-be-released The Golden Age (both with Australian actor Cate Blanchett as Queen
Elizabeth) is also one of the founding partners in Richard Branson’s
Bangalore-based Virgin Comics and Virgin Animation. That group has already involved
collaborations from director Guy Ritchie and musician David Stewart.
Kapur
says he loves the idea of the unknown, hence is moving his attention into new
media forms in order to explore unknown territories for content creation. He also
described the rise of the important of the East as a place for the generation
of new ideas and new opportunities in media, something that Western companies
need to wake up to, as more and more Asian consumers become connected to
broadband networks.
Kapur
is also putting together a US$1 billion fund to support the development and integration
of Asian media businesses to take advantages of the latent consumer demand for
multi-platform content.
“It
will be a breeding ground for the next Google, and to do that we need a billion
dollars to create the ecosystem,” Kapur says.
He
says content makers also need to work harder to find the culture of the new delivery
systems that are being created, rather than just recycling existing format.
“Entertainment
is the emotional interface between content and technology,” Kapur says. “It is
very hard to predict the business models, so we have to predict the social
behaviour, and through that the business models will come up. The business
models will come out of the consumers, and you might hope to catch them for a
while.”
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by Brad Howarth
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Friday, 10 August 2007 |
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The
third speaker for the day was Kevin Anderson, the head of blogging and
interaction at the UK’s
The Guardian newspaper, who spoke
about helping mass media companies transform and adapt to social media.
Anderson says that at times mass
media has played up the aggression that can be unleashed through a public
forum. He says it is up to media operator to set the tone for discussions
though, and take responsibility for the user experience, hence The Guardian uses a team of moderators
to make its communities a nice place for its users.
His
goal is to take site users from being casual to connected, where they interact
more, then on to committed users, and eventually catalysts. The final concept
seeks to turn people into advocates who help spread the world. The Guardian is now one of the most
linked-to sites in the world, and trails only the BBC in the UK, all through word-of-mouth
marketing.
“This
is about maintaining our relevance in a very cluttered media landscape,” Anderson says. “There are
a lot of media hack-tivists doing interesting things online, and we need to be
doing that too.”
He
also talked about bloggers are becoming more integrated into the news gathering
process, in particular in places where it is hard to get to, such as hot-spots
in the Middle East.
In
the future, he expects to see more growth within social sites around news, such
as Newsvine , to extend the discussions further into
communities. He also believes that user generated content will become more
empowering for consumers, through creating platforms for sharing real time
information on events ranging from terrorist attacks to traffic accidents.
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by Brad Howarth
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Friday, 10 August 2007 |
The
second speaker at X Media Lab was Kim Dalton, director of television from the
Australian Broadcasting Corporation, who discussed the ‘tectonic’ shifts occurring
in media, as the industry moves from the concept of creating content to engaging
audiences.
Dalton says audiences come together
around content, and communities come together around ideas. He stressed however
that we must not lose sight of the need to maintain Australian voices, an idea
that was sustained through policy in the analogue world, but is under threat in
the digital world, where no such policies exist.
The
ABC is striving to ensure that Australian voices are heard through locally
built multiplatform content, through multimedia extensions of ABC programming,
and entirely new content ideas.
“It
is important for Australians to be able to find and enjoy Australian content,” Dalton says. “It is
important that this not be lost, just because it is hard.”
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by Brad Howarth
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Friday, 10 August 2007 |
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The
first speaker was Dale Herigstad, co-founder of the US-based company Schematic , who in his presentations ran through perspectives on the
way we will interact with digital content (members of his team also worked with
Microsoft on its recent demonstration of surface computing .
Herigstad
began with a discussion of television and the evolution to the delivery of rich
media content on any screen. He believes screen experiences will evolved from
the ’10-foot’ experience of television to the ‘two-foot’ experience of the
computer and the ‘one-foot’ experience of the mobile device. Over time we will
move away from the experience of a screen altogether, and into an immersive
environment.
Interfaces
aren’t the only things that are changing. More immediately, the fusion of
different content forms is only going to grow stronger. Herigstad is talking to
the games developer EA Sports, regarding what it calls the pre-game space (before
a player begins playing a game). EA can now bring in life television
information into the game environment from the ESPN sports network, through a broadband
connection, and make this part of the game experience.
He
also talked about the changing nature of content consumption, from the standard
notion of programming to one of on-demand delivery and ‘catch-up’ viewing of
missed content (as is now offered through several Australian television portals).
This
includes the new ways of looking at information on HD-DVD or Blu-Ray discs,
combining live information from broadband feeds that is interlinked into the
content of the disc itself. He demonstrated a system whereby consumers can
access information directly about products within a film. Schematic is
exploring new variations on exiting tools such as menus, using spatial concepts
to help guide consumers through the content offerings, including bringing in
live Google Earth information.
“This
is not slapping a web browser in the space - it is taking IP content … and
bringing it into this space to create new experiences,” he says.
Herigstad
also talked about how companies are also using new media forms to directly connect
with consumers. Schematic has have create 7-foot by 10-foot screens at airports
for Accenture, called the Accenture Interactive Network, which incorporates pre-prepared
content and live content from CNN, that people can interactive with through a
touch-based interface.
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by Brad Howarth
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Friday, 10 August 2007 |
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Welcome
to the live blog from the 2007 X Media Lab in Melbourne. X Media Lab itself is designed to
bring together leading thinkers from around the world in the various fields of
the digital content industry, to share the latest innovations with an audience
that includes many of Australia’s
best up-and-coming digital media projects. Throughout the day I’ll be posting
notes on the various presentations, along with some commentary on the event
itself.
Today
was opened by the newly appointed Victorian Minister for Climate Change and
Innovation, Gavin Jennings, MLC, who spoke of the potential for digital media
to produce strong economic gains for the state and the nation, along with his
own belief in the importance of digital media in developing communities,
particularly the disenfranchised.
Tune
in throughout the day for updates on the presentations of other speakers.
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