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Radioactive IT
Nintendo defies critics again E-mail
by Mike Bantick   
Sunday, 19 April 2009
If there was not enough indication that Nintendo continue to forge their own path in the lucrative video game industry, the latest sales figures show that they can sell hardware despite questions from industry analysts.

 
INTERVIEW: Doug Smith, Art Director X-Men Origins: Wolverine E-mail
by Mike Bantick   
Saturday, 18 April 2009
A new X-Men movie means a new opportunity for game developers.  iTWire spoke to Doug Smith at Raven Software to talk all things Art Direction on the cross platform X-Men Origins: Wolverine project.

 
NecroVisioN banned E-mail
by Mike Bantick   
Thursday, 16 April 2009
Another game release falls prey to Australia’s lack of an R18+ classification system.  But mature age games should have no FEAR, most likely this decision on the horror/war FPS NecroVisioN will be turned around.

 
Empire: Total War Review – A history lesson in bloodshed E-mail
by Mike Bantick   
Wednesday, 08 April 2009
If there is one thing a Total War game can get across to its audience, it is that the cultural history of man is built on the blood of many.  In Empire: Total War digital blood is shed all over the world, including, for the first time ever, on the high seas.  Forget Halo Wars, this is real real time strategy.

 
Resident Evil 5 versus mode arrives, but it was already here E-mail
by Mike Bantick   
Tuesday, 07 April 2009
Resident Evil 5 is a good game, but the more competitive amongst us were hankering for some competitive multiplayer after the single player campaign.  Well tomorrow we get the chance, the chance to pay some money to unlock what was already on the disc.

 
Interview: Phillippe Boulle, Dawn of War II designer E-mail
by Mike Bantick   
Friday, 03 April 2009
Dawn of War II has been topping sales charts around the world, both fans of the original video game as well as Warhammer 40K table-top gamers lapping up the new challenge.  iTWire spoke to Phillippe Boulle, Senior Game Designer from Relic, Vancouver about the thinking that went into this blockbuster.

 
Resident Evil 5 Review: Hey! Why change the formula? E-mail
by Mike Bantick   
Sunday, 29 March 2009
Resident Evil 4 was a critically acclaimed, and high selling cross platform title for Capcom.  With RE5, the developer has chosen not to fiddle with the winning formula much at all.  Yes there is a new setting and some modern touches, but the RE structure remains.  And it is not for everyone.

 
Grand Theft Auto: Chinatown Wars Review – Liberty City in your palm E-mail
by Mike Bantick   
Thursday, 26 March 2009
Roll Up!  Roll Up!  Come and witness the freak-show that defies logic.  How could RockStar Games cram a Liberty City experience into the Nintendo DS.  Grand Theft Auto: Chinatown Wars, that’s how.

 
Some questions for OnLive before I toss out my Xbox 360 E-mail
by Mike Bantick   
Thursday, 26 March 2009
OnLive gaming service was officially soft launched yesterday.  Promising platform independence and instant access to AAA gaming titles as well as doing away with the need to keep your hardware up to date, OnLive plan to usher in a new gaming era.  But despite the FAQ, there are a few more questions we would like answered.

 
Patapon 2 Review – Beat your tribe E-mail
by Mike Bantick   
Tuesday, 24 March 2009
Yes rhythm games are all the rage, but Rhythm Platform games?  Patapon 2 picks up much of the original’s charm, expands the options and tests your finger cadence and tactical brain at the same time.

 
MadWorld Review – Is this really what the Wii needs? E-mail
by Mike Bantick   
Sunday, 22 March 2009
Looking through my library of Wii games, they are a smattering of G and PG rated titles.  Now there is a MA 15+ game that grabs the Wii audience by the Nunchucks and hurls copious buckets of blood at them.  Time to enter MadWorld.

 
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