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iTWire games of 2008 E-mail
by Mike Bantick   
Friday, 12 December 2008
As mid-December rolls closer, it is time to ponder lists.  Gift shopping lists, New Year’s resolution lists and of course, best and worst of the year.  So here is a list, a waffling walk through 08’s greats of the gaming world.

 
INTERVIEW: Mary Beth Haggerty – Autodesk E-mail
by Mike Bantick   
Tuesday, 09 December 2008
Appearing at the Game Connect Developers conference last month, Mary Beth Haggerty, Autodesks’  Senior industry manager for video games sat down with iTWire to talk all things Autodesk product wise, as well as video gaming industry trends.

 
Video Game Piracy: The widening problem and how to stop it E-mail
by Mike Bantick   
Monday, 08 December 2008
Studies indicate that around 10 percent of video games in an average household are of the illegally obtained variety.  Observationally the practice of video game piracy is on the rise, and it is not just at  P2P sites and market stalls.

 
Review: Mirror’s Edge E-mail
by Mike Bantick   
Wednesday, 03 December 2008
Running is the name of the game in this stylish new IP from Electronic Arts.  I hope you are fit as you follow Faith as she bounds over the stark cityscape, staying one step ahead of the authorities, living life on the Mirror’s Edge.

 
Review: SingStar ABBA, Vol 3 and Singalong With Disney E-mail
by Mike Bantick   
Tuesday, 02 December 2008
Lucky this is a typed out review, my throat is somewhat horse from belting out everything from Disney classics to power ballads as Sony bombard the holiday season with SingStar karaoke titles Singalong With Disney, Vol 3 Party Edition and finally a chance to do some Swedish crooning with SingStar ABBA.

 
Review: Guitar Hero: World Tour – The family perspective E-mail
by Mike Bantick   
Monday, 01 December 2008
You guitar heroes, you think it’s all about you.  Well now here comes Guitar Hero: World Tour, where a whole band of rhythmically challenged, living room inhabitants can get together and dream a little.

 
This week in Nanny State News – F.E.A.R 2 banned E-mail
by Mike Bantick   
Friday, 28 November 2008
The Office of Film and Literature Classification (OFLC) have effectively banned the forthcoming horror/shooter F.E.A.R 2 Project Origin.  By not being able to shoehorn the game into the constraints of a non R18+ classification system, the game will be unavailable for adults to play in Australia.

 
Review: Midnight Club: Los Angeles E-mail
by Mike Bantick   
Friday, 28 November 2008
It’s hard, it’s tough, and yet a great way to explore Los Angeles, welcome to the club.  Midnight Club: Los Angeles will drain the blood from your knuckles, which will return when you throw the controller at the screen.

 
De Blob dominates GDAA awards E-mail
by Mike Bantick   
Monday, 24 November 2008
The Game Developer Association of Australia (GDAA) has announced this best video games development awards.  Blue Tongue will be painting the town red, with de Blob whitewashing the field.

 
GCAP08: Future trends in games – bye-bye hard-core? E-mail
by Mike Bantick   
Saturday, 22 November 2008
Having attended a number of presentations over the past three days at Game Connect Asia, there are some trends emerging in the game development industry, with a focus on garnering future markets.  In many ways traditional hard-core gamers might be upset.

 
GCAP08: Keynote - Happy Feet creator ready to do original games E-mail
by Mike Bantick   
Thursday, 20 November 2008
Zareh Nalbandian, Managing Director of Animal Logic has helped open Game Connect Asia Pacific in Brisbane today.  The team behind cinema visual effects for titles such as The Matrix, 300 and recently Baz-Luhrmann’s Australia are ready to create original interactive entertainment.

 
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