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Radioactive IT
Can The Creative Assembly give us a playable console RTS? E-mail
by Mike Bantick   
Thursday, 12 February 2009
There is a storm on the horizon, and this one is controlled by The Creative Assembly, developers in good standing with fans of Real Time Strategy games.  The makers of the Total War series are set to launch a new game entitled Stormrise, for PC, Xbox 360 and PS3.  To give console players a fighting chance, they are trying out a new control mechanism known as Whip Select.

 
Review: F.E.A.R 2: Project Origin E-mail
by Mike Bantick   
Wednesday, 11 February 2009
With Monolith back in charge, can F.E.A.R 2: Project Origin deliver the franchise back to its original horror/action roots?  Well yes and no, there is plenty to like about this game, but there is one essential and a couple of minor elements missing.

 
Best video games of all time E-mail
by Mike Bantick   
Sunday, 08 February 2009
Having played so many, over a long period of time, I got thinking about features that make the most memorable titles in interactive entertainment history.  Weekend ramblings and memory mining.

 
Killzone 2 first impressions E-mail
by Mike Bantick   
Tuesday, 03 February 2009
Last night is a frenzy of frightened flight, as I ran from cover to cover under a hail of Helghast hot-lead.  The ISA have invaded Helghan, and the result is not pretty and yet beautiful.  Click on through for Killzone 2 first impressions and a swag of screen shots.

 
Review: Need For Speed Undercover – When dodge-’ems take to the streets E-mail
by Mike Bantick   
Saturday, 31 January 2009
The Need For Speed franchise has been around since 1994.  For almost a decade and a half we have been stealing, racing and crashing expensive cars, flaunting the highway patrol and trying to impress pretty girls (and pretty boys for that matter).  It’s probably time we settled down, bought ourselves a nice family wagon, and retired to the suburbs.  Instead we head back out to the tar in Need For Speed Undercover

 
R18+ games rating delayed again – what do we pay politicians for? E-mail
by Mike Bantick   
Saturday, 31 January 2009
Being the only developed nation without an adult rating for a range of ever increasingly sophisticated video games, Australian game fans are often frustrated, annoyed and forced to find other methods to obtain ‘banned’ titles.  In relatively recent times however there has been a glimpse of ‘the sensible’ as the attorneys-general agreed to discuss the situation.  But yet again the process has been stymied by South Australian Attorney-General Michael Atkinson.

 
2009 the year of the PS3? That is the question E-mail
by Mike Bantick   
Thursday, 29 January 2009
As standalone Blu-ray players drop in price, does the PlayStation 3 have the ability to survive on its own merit?

 
GTA for the Nintendo Wii? RockStar say ..... E-mail
by Mike Bantick   
Tuesday, 27 January 2009
Back in 2006 rumours of RockStar producing a Nintendo Wii version of Grand Theft Auto were filling up the pipes of the internet.  And still they won’t die.

 
Fallout 3 distributer Red Ant squished E-mail
by Mike Bantick   
Thursday, 22 January 2009
Video games are big business, in Australia alone, the interactive entertainment industry spins out more than twice the cash than the movie box office.  But still there are victims, the latest one?  Konami, Capcom (Resident Evil 5), Midway and Fallout 3 creator, Bethesda’s distributer Red Ant.

 
Interview: Dave Matthews F.E.A.R 2: Project Origin art direction versus censorship E-mail
by Mike Bantick   
Wednesday, 21 January 2009
F.E.A.R 2: Project Origin is poised to scare the socks off people.  iTWire caught up with Dave Matthews, primary art director with developer Monolith Studio.  Matthew’s talks about how F.E.A.R 2: Project Origin ended back at its home, multiplatform development, Japanese horror art direction and his joy in seeing the game get past its initial banning.

 
Dawn of War II multiplayer beta Q&A E-mail
by Mike Bantick   
Tuesday, 20 January 2009
Warhammer 40K fans will be currently sitting in a pool of their own saliva as they await the imminent arrival of Dawn of War II.  But those that can get themselves out of the stupor will take part in the multiplayer beta of the game about to be launched.  Herein producer Mark Noseworthy from Relic, answers some questions about Dawn of War II beta and recent gold release announcement.

 
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