It is undeniable that Diablo III and World Of Warcraft are huge video games of our time, in particular Diablo III has shattered many a sales record in the past few months it has been on sale. People have been waiting years to get back into the virtual lands and dungeons of Diablo to click on, and thus destroy many a beasty and demon.
Diablo III has been the first time Blizzard, or for that matter - on such a scale - anybody, has dabbled with a real-money in-game auction house for virtual goods that are integral to success at the game.
The economy of such a virtual world is obviously broken as prices inflate for items that are merely constructed out of data bytes, but where there is real money to be made, many will flock, including hackers.
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According to Blizzard: “The unauthorized access included email addresses associated with Battle.net accounts in all regions, outside of China. Additional information from accounts associated with the North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) was also accessed, including cryptographically scrambled versions of passwords (not actual passwords), the answer to a personal security question, and information relating to Mobile and Dial-In Authenticators. It’s important to note that at this time, Blizzard does not believe this information alone is enough to gain access to Battle.net accounts.”
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