Davey Winder
Sunday, 24 August 2008 15:05
Business IT -
Networking
Page 2 of 2
Perhaps the most bizarre service offered is that of
power-levelling. What is the point of playing a game when you then hand
over your character to a shady Chinese outfit to play from you non-stop
over 48 or 76 hours to rapidly progress that character through the
ranks?
Yet Professor Heeks warns that this is not just
some cottage industry, but a rapidly growing one with "tens of
thousands" of cottages in effect.
He estimates that this year the average gold farming worker will earn
USD $145 per month. The true size of the market is, he admits, hard to
determine as gold farming exists on the verges of legality.
Certainly as far as the virtual world is concerned it is a big no-no.
Just about every MMORPG I know of prohibits the practise of gold
farming. Or rather the activities associated with it such as the
sharing of accounts and selling weaponry for example.
The trouble being that breaking the terms and conditions relating to
game play is not a criminal offence, so the only punishment upon being
caught out would be closure of the gamer account.
Some might argue that this is the harshest punishment you could get, of course.