Davey Winder
Sunday, 22 June 2008 03:40
Business IT -
Networking
Page 2 of 2
The ability to not only create in-world content, but also
to be able to sell that content to other residents, meant that very
quickly Second Life
developed a virtual economy of its own. The
in-world Linden Dollar became a very real currency indeed.
In October 2005, Linden Lab launched a hosted
currency exchange, the LindeX. Within a year the virtual world could
boast 1 million residents, rising to 5 million within another 12 months
and 10 million by September 2007.
The whole IP rights issue, coupled with that rare opportunity for
ordinary people to finally be able to make a little money from user
generated content helped fuel the boom. For most people Second Life is
primarily a fantasy playground, for some it is a Second Income.
For Ailin Graef it is everything. Better known in her avatar form as
Anshe Chung, she managed to turn a US $10
(AUD $10) initial investment into a million dollar fortune within the
space of just two years. Not Linden Dollars mind you, but very real
ones.
Her wealth was built entirely within the virtual world, buying 'land'
and building property which could then be rented out. Anshe Chung is a
virtual property developer and a very successful one at that. Her
portfolio includes multiple shopping malls, multiple retail store
chains and brands as well as residential housing estates.
Philip Rosedale, Linden Lab Founder and Chairman of the Board, told us
"it’s amazing to look back and reflect on everything that we’ve
accomplished in such a short time. From our initial launch, to the
decision to allow Residents to retain their IP, to opening up the
Platform to third parties, most of the decisions we’ve made have gone
against the grain of conventional wisdom and that’s made all the
difference.”